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General Improvement

Changed class and race attributes to int,  built table for class modifiers and simplified its association with the attributes. Added support for level up, currently not working.
This commit is contained in:
Carlos Galindo 2015-02-24 15:32:17 +01:00
commit d6daf98b74
7 changed files with 293 additions and 194 deletions

View file

@ -26,8 +26,8 @@
android:layout_height="wrap_content"
android:inputType="number"
android:ems="10"
android:id="@+id/editLevelIntro"
android:hint="@string/level"
android:id="@+id/editPxIntro"
android:hint="@string/px"
android:layout_weight="1"/>
</LinearLayout>

View file

@ -29,22 +29,22 @@
<item
android:title="@string/action_time_rest"
android:id="@+id/action_time_rest"
android:orderInCategory="2"
android:orderInCategory="4"
app:showAsAction="never"/>
<item
android:title="@string/action_time_day"
android:id="@+id/action_time_day"
android:orderInCategory="5"
android:orderInCategory="3"
app:showAsAction="never"/>
<item
android:title="@string/action_time_long_rest"
android:id="@+id/action_time_long_rest"
android:orderInCategory="4"
android:orderInCategory="5"
app:showAsAction="never"/>
<item
android:title="@string/action_time_encounter_end"
android:id="@+id/action_time_encounter_end"
android:orderInCategory="5"
android:orderInCategory="2"
app:showAsAction="never"/>
</menu>

View file

@ -52,10 +52,18 @@
<string name="REF">REF</string>
<string name="VOL">VOL</string>
<string name="action_time">Avanzar tiempo</string>
<string name="action_time_day">Día</string>
<string name="action_time_day">Día siguiente</string>
<string name="action_time_encounter_end">Fin de encuentro</string>
<string name="action_time_long_rest">Descanso largo</string>
<string name="action_time_rest">Descanso corto</string>
<string name="action_time_turn">Turno siguiente</string>
<string name="curative_display_text">Tienes %1$d de %2$d esfuerzos curativos</string>
<string name="px">PX</string>
<string name="px_awarded_hint">PX del encuentro</string>
<string name="px_awarded_title">Introduce los PX ganados</string>
<string name="message_no_px">No has ganado ningún PX</string>
<string name="dialog_resolve_max_pg_hint">Máx PG</string>
<string name="dialog_resolve_max_pg_message">No se han podido calcular tus PG a partir de tu nivel</string>
<string name="dialog_resolve_max_pg_title">Atención</string>
<string name="empty_field">Por favor, escribe algo</string>
</resources>

View file

@ -54,7 +54,11 @@
<string name="suffer_damage">Input the damage suffered</string>
<string name="suffer_damage_hint">PG lost</string>
<string name="me">Me</string>
<string name="px_awarded_title">Input XP awarded</string>
<string name="px_awarded_hint">XP from the encounter</string>
<string name="message_no_px">You haven\'t won any XP</string>
<string name="other">Otro</string>
<string name="px">XP</string>
<string name="FUE">FUE</string>
<string name="CON">CON</string>
@ -63,4 +67,8 @@
<string name="CAR">CAR</string>
<string name="SAB">SAB</string>
<string name="action_save">Save</string>
<string name="dialog_resolve_max_pg_hint">Max PG</string>
<string name="empty_field">Please input something</string>
<string name="dialog_resolve_max_pg_title">Alert</string>
<string name="dialog_resolve_max_pg_message">Couldn\'t compute your max PG based on your level</string>
</resources>