General Improvement
Changed class and race attributes to int, built table for class modifiers and simplified its association with the attributes. Added support for level up, currently not working.
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parent
ca51347522
commit
d6daf98b74
7 changed files with 293 additions and 194 deletions
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@ -26,8 +26,8 @@
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android:layout_height="wrap_content"
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android:inputType="number"
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android:ems="10"
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android:id="@+id/editLevelIntro"
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android:hint="@string/level"
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android:id="@+id/editPxIntro"
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android:hint="@string/px"
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android:layout_weight="1"/>
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</LinearLayout>
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@ -29,22 +29,22 @@
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<item
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android:title="@string/action_time_rest"
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android:id="@+id/action_time_rest"
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android:orderInCategory="2"
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android:orderInCategory="4"
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app:showAsAction="never"/>
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<item
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android:title="@string/action_time_day"
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android:id="@+id/action_time_day"
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android:orderInCategory="5"
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android:orderInCategory="3"
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app:showAsAction="never"/>
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<item
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android:title="@string/action_time_long_rest"
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android:id="@+id/action_time_long_rest"
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android:orderInCategory="4"
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android:orderInCategory="5"
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app:showAsAction="never"/>
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<item
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android:title="@string/action_time_encounter_end"
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android:id="@+id/action_time_encounter_end"
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android:orderInCategory="5"
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android:orderInCategory="2"
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app:showAsAction="never"/>
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</menu>
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@ -52,10 +52,18 @@
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<string name="REF">REF</string>
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<string name="VOL">VOL</string>
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<string name="action_time">Avanzar tiempo</string>
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<string name="action_time_day">Día</string>
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<string name="action_time_day">Día siguiente</string>
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<string name="action_time_encounter_end">Fin de encuentro</string>
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<string name="action_time_long_rest">Descanso largo</string>
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<string name="action_time_rest">Descanso corto</string>
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<string name="action_time_turn">Turno siguiente</string>
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<string name="curative_display_text">Tienes %1$d de %2$d esfuerzos curativos</string>
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<string name="px">PX</string>
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<string name="px_awarded_hint">PX del encuentro</string>
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<string name="px_awarded_title">Introduce los PX ganados</string>
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<string name="message_no_px">No has ganado ningún PX</string>
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<string name="dialog_resolve_max_pg_hint">Máx PG</string>
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<string name="dialog_resolve_max_pg_message">No se han podido calcular tus PG a partir de tu nivel</string>
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<string name="dialog_resolve_max_pg_title">Atención</string>
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<string name="empty_field">Por favor, escribe algo</string>
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</resources>
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@ -54,7 +54,11 @@
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<string name="suffer_damage">Input the damage suffered</string>
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<string name="suffer_damage_hint">PG lost</string>
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<string name="me">Me</string>
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<string name="px_awarded_title">Input XP awarded</string>
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<string name="px_awarded_hint">XP from the encounter</string>
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<string name="message_no_px">You haven\'t won any XP</string>
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<string name="other">Otro</string>
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<string name="px">XP</string>
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<string name="FUE">FUE</string>
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<string name="CON">CON</string>
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@ -63,4 +67,8 @@
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<string name="CAR">CAR</string>
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<string name="SAB">SAB</string>
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<string name="action_save">Save</string>
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<string name="dialog_resolve_max_pg_hint">Max PG</string>
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<string name="empty_field">Please input something</string>
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<string name="dialog_resolve_max_pg_title">Alert</string>
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<string name="dialog_resolve_max_pg_message">Couldn\'t compute your max PG based on your level</string>
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</resources>
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