1
0
Fork 0

CEff correction

This commit is contained in:
Carlos Galindo 2015-02-23 23:53:28 +01:00
commit ca51347522
15 changed files with 108 additions and 131 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 254 B

After

Width:  |  Height:  |  Size: 721 B

Before After
Before After

Binary file not shown.

After

Width:  |  Height:  |  Size: 647 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 200 B

After

Width:  |  Height:  |  Size: 483 B

Before After
Before After

Binary file not shown.

After

Width:  |  Height:  |  Size: 460 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 315 B

After

Width:  |  Height:  |  Size: 966 B

Before After
Before After

Binary file not shown.

After

Width:  |  Height:  |  Size: 871 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 435 B

After

Width:  |  Height:  |  Size: 1.4 KiB

Before After
Before After

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

View file

@ -2,8 +2,8 @@
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
tools:context="com.kauron.dungeonmanager.Introduction">
<item android:id="@+id/action_finish"
android:title="@string/action_finish"
<item android:id="@+id/action_save"
android:title="@string/action_save"
android:orderInCategory="100"
android:icon="@drawable/ic_action_save"
app:showAsAction="ifRoom" />

View file

@ -5,13 +5,50 @@
android:id="@+id/action_undo"
android:title="@string/action_undo"
android:orderInCategory="1"
app:showAsAction="always"
app:showAsAction="never"
android:icon="@drawable/ic_action_undo"/>
<item
android:id="@+id/action_cure"
android:title="@string/action_cure"
android:orderInCategory="2"
app:showAsAction="always"/>
android:icon="@drawable/ic_action_heal"
app:showAsAction="ifRoom"/>
<item
android:id="@+id/action_time"
android:title="@string/action_time"
android:orderInCategory="3"
app:showAsAction="ifRoom"
android:icon="@drawable/ic_action_time">
<menu>
<item
android:title="@string/action_time_turn"
android:id="@+id/action_time_turn"
android:orderInCategory="1"
app:showAsAction="never"/>
<item
android:title="@string/action_time_rest"
android:id="@+id/action_time_rest"
android:orderInCategory="2"
app:showAsAction="never"/>
<item
android:title="@string/action_time_day"
android:id="@+id/action_time_day"
android:orderInCategory="5"
app:showAsAction="never"/>
<item
android:title="@string/action_time_long_rest"
android:id="@+id/action_time_long_rest"
android:orderInCategory="4"
app:showAsAction="never"/>
<item
android:title="@string/action_time_encounter_end"
android:id="@+id/action_time_encounter_end"
android:orderInCategory="5"
app:showAsAction="never"/>
</menu>
</item>
<item
android:id="@+id/action_edit_basics"

View file

@ -2,7 +2,7 @@
<resources>
<string name="action_cure">Curar</string>
<string name="action_edit_basics">Editar personaje</string>
<string name="action_finish">Hecho</string>
<string name="action_finish">PG Máx.</string>
<string name="adventurer_name">Nombre</string>
<string name="cancel">Cancelar</string>
<string name="class_name">Clase</string>
@ -17,6 +17,7 @@
<string name="no">No</string>
<string name="no_curative_efforts_error">No te quedan esfuerzos curativos</string>
<string name="ok">Ok</string>
<string name="action_save">Guardar</string>
<string name="race_name">Raza</string>
<string name="suffer_damage">Indica el daño sufrido</string>
<string name="title_activity_introduction">Editar personaje</string>
@ -24,16 +25,10 @@
<string name="max_curative_efforts">Máx. esfuerzos curativos</string>
<string name="suffer_damage_hint">PG perdidos</string>
<string name="action_undo">Deshacer</string>
<string name="action_save">Guardar</string>
<string name="action_undo_current_pg">Acción deshecha</string>
<string name="dungeons_and_dragons">Dragones y Mazmorras</string>
<string name="action_load">Cargar</string>
<string name="curative_efforts">Esfuerzos curativos</string>
<string name="pg">PG</string>
<string name="action_reset">Borrar datos</string>
<string name="curative_display_text1">Te quedan</string>
<string name="curative_display_text2">de</string>
<string name="curative_display_text3">esfuerzos curativos diarios</string>
<string name="die">Morir</string>
<string name="message_death">Has muerto</string>
<string name="message_reset">Los datos han sido borrados</string>
@ -45,8 +40,8 @@
<string name="FUE">FUE</string>
<string name="INT">INT</string>
<string name="SAB">SAB</string>
<string name="state_changed_debilitado">Te has caído al suelo debilitado, no puedes moverte ni hacer nada.</string>
<string name="state_changed_malherido">¡Sólo tienes la mitad de la vida!</string>
<string name="state_changed_debilitado">Te has caído al suelo inconsciente, no puedes hacer nada.</string>
<string name="state_changed_malherido">Estás maltrecho</string>
<string name="new_energies_message">¿Quién va a usar un esfuerzo curativo?</string>
<string name="me">Yo</string>
<string name="other">Otro</string>
@ -56,4 +51,11 @@
<string name="FORT">FORT</string>
<string name="REF">REF</string>
<string name="VOL">VOL</string>
<string name="action_time">Avanzar tiempo</string>
<string name="action_time_day">Día</string>
<string name="action_time_encounter_end">Fin de encuentro</string>
<string name="action_time_long_rest">Descanso largo</string>
<string name="action_time_rest">Descanso corto</string>
<string name="action_time_turn">Turno siguiente</string>
<string name="curative_display_text">Tienes %1$d de %2$d esfuerzos curativos</string>
</resources>

View file

@ -13,36 +13,37 @@
<string name="VOL">VOL</string>
<string name="defense">Defense</string>
<string name="curative_efforts">Curative efforts</string>
<string name="curative_display_text1">You have</string>
<string name="curative_display_text2">out of</string>
<string name="curative_display_text3">daily curative efforts.</string>
<string name="action_load">Load</string>
<string name="dungeons_and_dragons">Dungeons and Dragons</string>
<string name="action_save">Save</string>
<string name="curative_display_text">You have %1$d out of %2$d curative efforts</string>
<string name="action_reset">Reset</string>
<string name="message_reset">All the data has been cleared</string>
<string name="reset_confirmation_title">Are you sure?</string>
<string name="reset_confirmation">All data will be lost!</string>
<string name="action_undo_current_pg">Action undone</string>
<string name="action_edit_basics">Edit character</string>
<string name="action_time">Time events</string>
<string name="action_time_turn">Next turn</string>
<string name="action_time_rest">Short rest</string>
<string name="action_time_long_rest">Long rest</string>
<string name="action_time_day">Next day</string>
<string name="action_time_encounter_end">Encounter ended</string>
<string name="adventurer_name">Adventurer name</string>
<string name="state_changed_malherido">You have less than half of your maximum health</string>
<string name="new_energies_message">Who is using a curative effort?</string>
<string name="class_name">Class</string>
<string name="race_name">Race</string>
<string name="state_changed_debilitado">You have fainted. You can\'t move or do anything!</string>
<string name="state_changed_debilitado">You have fainted. You can\'t do anything!</string>
<string name="cancel">Cancel</string>
<string name="ok">Ok</string>
<string name="yes">Yes</string>
<string name="no">No</string>
<string name="edit_PG_Title">Suffer damage</string>
<string name="message_death">Your character has died</string>
<string name="message_death">You have died</string>
<string name="new_energies1">You have</string>
<string name="new_energies2">curative efforts</string>
<string name="new_energies">New energies</string>
<string name="title_activity_introduction">Edit character</string>
<string name="action_finish">Done</string>
<string name="action_finish">Save</string>
<string name="level">Level</string>
<string name="max_curative_efforts">Max curative efforts</string>
@ -61,4 +62,5 @@
<string name="INT">INT</string>
<string name="CAR">CAR</string>
<string name="SAB">SAB</string>
<string name="action_save">Save</string>
</resources>