Added attack and defense class-based computation
This commit is contained in:
parent
78b1f2ddd6
commit
84b93fe74d
7 changed files with 269 additions and 96 deletions
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@ -39,18 +39,15 @@ public class HealthDialogFragment extends DialogFragment {
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@Override
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public Dialog onCreateDialog(Bundle savedInstanceState) {
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String message = getString(R.string.new_energies1) +
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" " + getArguments().getInt("curativeEfforts") + " " +
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getString(R.string.new_energies2);
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AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
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builder.setMessage(message)
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.setTitle(R.string.new_energies_title)
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.setPositiveButton(R.string.yes, new DialogInterface.OnClickListener() {
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builder.setMessage(R.string.new_energies_message)
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.setTitle(R.string.new_energies)
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.setPositiveButton(R.string.me, new DialogInterface.OnClickListener() {
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public void onClick(DialogInterface dialog, int id) {
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mListener.heal(HealthDialogFragment.this, true);
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}
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})
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.setNegativeButton(R.string.no, new DialogInterface.OnClickListener() {
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.setNegativeButton(R.string.other, new DialogInterface.OnClickListener() {
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@Override
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public void onClick(DialogInterface dialog, int id) {
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mListener.heal(HealthDialogFragment.this, false);
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@ -34,7 +34,7 @@ public class Introduction extends ActionBarActivity {
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classSpinner = (Spinner) findViewById(R.id.classSpinner);
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classSpinner.setAdapter(
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new ArrayAdapter<String>(
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new ArrayAdapter<>(
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this,
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android.R.layout.simple_spinner_dropdown_item,
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Player.classStrings
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@ -43,7 +43,7 @@ public class Introduction extends ActionBarActivity {
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raceSpinner = (Spinner) findViewById(R.id.raceSpinner);
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raceSpinner.setAdapter(
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new ArrayAdapter<String>(
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new ArrayAdapter<>(
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this,
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android.R.layout.simple_spinner_dropdown_item,
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Player.raceStrings
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@ -211,6 +211,7 @@ public class MainActivity extends ActionBarActivity
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private void healthStatusCheck() {
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int status = player.getState();
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int lastState = player.getLastState();
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Button pg = (Button) findViewById(R.id.pgCurrent);
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pg.setText(String.valueOf(player.getPg()));
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if (status == Player.MUERTO) {
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@ -242,9 +243,23 @@ public class MainActivity extends ActionBarActivity
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} else if (status == Player.DEBILITADO) {
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pg.setBackgroundColor(android.R.drawable.btn_default);
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pg.setTextColor(Color.RED);
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if(lastState != Player.SAME) {
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Toast.makeText(
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getApplicationContext(),
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R.string.state_changed_debilitado,
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Toast.LENGTH_LONG
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).show();
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}
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} else if (status == Player.MALHERIDO) {
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pg.setBackgroundColor(android.R.drawable.btn_default);
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pg.setTextColor(Color.YELLOW);
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if(lastState != Player.SAME) {
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Toast.makeText(
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getApplicationContext(),
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R.string.state_changed_malherido,
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Toast.LENGTH_LONG
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).show();
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}
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} else {
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pg.setTextColor(getResources().getColor(
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R.color.abc_primary_text_material_dark
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@ -278,7 +293,6 @@ public class MainActivity extends ActionBarActivity
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p.getInt("sab", 10),
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p.getInt("car", 10),
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},
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new int[3],
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new int[18],
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new Power[4]);
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} else {
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@ -305,6 +319,7 @@ public class MainActivity extends ActionBarActivity
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((Button) findViewById(R.id.pgCurrent)).setText(String.valueOf(player.getPg()));
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//attacks
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((TextView) findViewById(R.id.FUE)).setText(
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getString(R.string.FUE) + ": " + player.getFue()
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);
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@ -324,6 +339,20 @@ public class MainActivity extends ActionBarActivity
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getString(R.string.CAR) + ": " + player.getCar()
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);
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//defenses
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((TextView) findViewById(R.id.CA)).setText(
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getString(R.string.CA) + ": " + player.getCa()
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);
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((TextView) findViewById(R.id.FORT)).setText(
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getString(R.string.FORT) + ": " + player.getFort()
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);
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((TextView) findViewById(R.id.REF)).setText(
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getString(R.string.REF) + ": " + player.getRef()
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);
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((TextView) findViewById(R.id.VOL)).setText(
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getString(R.string.VOL) + ": " + player.getVol()
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);
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}
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@ -27,8 +27,9 @@ public class Player {
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/**
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* Values for defenses
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*/
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public static final int CA = 1, FORT = 2, REF = 3, VOL = 4;
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public static final int CA = 0, FORT = 1, REF = 2, VOL = 3;
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//TODO: develop abilities
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/**
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* Values for abilities
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*/
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@ -48,11 +49,11 @@ public class Player {
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/**
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* Values for the current living state
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*/
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public static final int OK = 1, MALHERIDO = 2, DEBILITADO = 3, MUERTO = 4,
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public static final int OK = 1, MALHERIDO = 2, DEBILITADO = 3, MUERTO = 4, SAME = 5,
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USE_CURATIVE_EFFORT = -1, CURED = 1, NOT_CURED = 0, MAXED = -1;
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private int pg, maxPg;
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private int state;
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private int state, lastState;
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private int curativeEfforts, maxCurativeEfforts;
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//TODO: convert race and class to integer values
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private int classInt, raceInt;
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@ -64,17 +65,17 @@ public class Player {
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public Player(
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String name, String className, String raceName,
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int level, int[] atk, int[] def, int[] abilities,
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int level, int[] atk, int[] abilities,
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Power[] powers
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){
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this.name = name;
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this.level = level;
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this.raceName = raceName;
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this.className = className;
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this.def = new int[4];
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setAtk(atk);
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setState();
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this.raceName = raceName;
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this.level = level;
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this.def = def;
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this.abilities = abilities;
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this.powers = powers;
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}
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@ -104,14 +105,14 @@ public class Player {
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else {
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if(uses && pg < maxPg) curativeEfforts--;
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if (pg < 0) {
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pg = 0;
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} else {
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pg += maxPg / 4;
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}
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}
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} else {
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if (pg < 0) {
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pg = 0;
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} else {
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pg += recovered;
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}
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@ -123,11 +124,13 @@ public class Player {
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return CURED;
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}
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public int getLastState() {return lastState == state ? SAME : lastState;}
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public int getState() {return state;}
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private void setState() {
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if (pg < maxPg / -2) state = MUERTO;
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else if (pg < 0) state = DEBILITADO;
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else if(pg < maxPg / 2) state = MALHERIDO;
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lastState = state;
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if (pg <= maxPg / -2) state = MUERTO;
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else if (pg <= 0) state = DEBILITADO;
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else if(pg <= maxPg / 2) state = MALHERIDO;
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else state = OK;
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}
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@ -143,6 +146,7 @@ public class Player {
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public String getRaceName() {return raceName;}
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public void setRaceName(String raceName) {this.raceName = raceName;}
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//TODO: implement time in the app
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public void rest(boolean length) {
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if(length) {
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curativeEfforts = maxCurativeEfforts;
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@ -160,24 +164,37 @@ public class Player {
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public int getCar() {return atk[CAR];}
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public int getDes() {return atk[DES];}
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public int getInt() {return atk[INT];}
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public int getCa() {return def[CA];}
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public int getFort() {return def[FORT];}
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public int getRef() {return def[REF];}
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public int getVol() {return def[VOL];}
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//TODO: set the pg level dependant
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public void setClass() {
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int pgExtra = 0, curativeEffortsExtra = 0, defCA = 0, defFORT = 0, defVOL = 0, defREF = 0;
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if(className.equals(classStrings[1])){
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//Ardiente
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} else if (className.equals(classStrings[2])) {
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//Brujo
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//TODO: Kauron
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pg = maxPg = 12 + atk[CON];
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curativeEfforts = maxCurativeEfforts = 6 + Player.getModifier(atk[CON]);
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return; //TODO: temporal
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pgExtra = 12;
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curativeEffortsExtra = 6;
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defVOL = defREF = 1;
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} else if (className.equals(classStrings[3])) {
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//Buscador
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} else if (className.equals(classStrings[4])) {
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//Clérigo
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//TODO: Gárafran
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pgExtra = 12;
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curativeEffortsExtra = 7;
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defVOL = 2;
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} else if (className.equals(classStrings[5])) {
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//Explorador
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//TODO: Aria Saferi
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pgExtra = 12;
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curativeEffortsExtra= 6;
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defFORT = 1;
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defREF = 1;
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} else if (className.equals(classStrings[6])) {
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//Guerrero
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} else if (className.equals(classStrings[7])) {
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@ -189,6 +206,9 @@ public class Player {
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} else if (className.equals(classStrings[10])) {
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//Paladín
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//TODO: Ceaelynna
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pgExtra = 15;
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curativeEffortsExtra = 10;
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defFORT = defREF = defVOL = 1;
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} else if (className.equals(classStrings[11])) {
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//Pícaro
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} else if (className.equals(classStrings[12])) {
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@ -198,9 +218,16 @@ public class Player {
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} else {
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//Señor de la Guerra
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//TODO: Mushu
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pgExtra = 12;
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curativeEffortsExtra = 7;
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defVOL = 2;
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}
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pg = maxPg = 15;
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curativeEfforts = maxCurativeEfforts = 15;
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pg = maxPg = atk[CON] + pgExtra;
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curativeEfforts = maxCurativeEfforts = Player.getModifier(atk[CON]) + curativeEffortsExtra;
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def[CA] = 10 + level / 2 + Player.getModifier(Math.max(atk[CON], atk[FUE])) + defCA;
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def[FORT] = 10 + level / 2 + Player.getModifier(Math.max(atk[CON], atk[FUE])) + defFORT;
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def[REF] = 10 + level / 2 + Player.getModifier(Math.max(atk[DES], atk[INT])) + defREF;
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def[VOL] = 10 + level / 2 + Player.getModifier(Math.max(atk[CAR], atk[SAB])) + defVOL;
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}
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public static int getModifier(int i) {
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@ -97,12 +97,35 @@
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android:id="@+id/curativeEffortsText"/>
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</LinearLayout>
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<LinearLayout
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android:id="@+id/attackContainer"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_marginTop="10dp"
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android:layout_below="@+id/curativeEffortsContainer"
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android:orientation="vertical">
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<TextView
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android:id="@+id/titleAttack"
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android:text="@string/attack"
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android:textAllCaps="true"
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android:layout_marginBottom="5dp"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:textStyle="bold"
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android:textColor="?android:textColorSecondary"
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android:textSize="14sp"
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android:gravity="center_vertical"
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android:paddingLeft="8dip"
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android:paddingRight="8dip"/>
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<GridLayout
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:layout_below="@+id/curativeEffortsContainer"
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android:id="@+id/thirdLayout"
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android:columnCount="3">
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android:id="@+id/attackGrid"
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android:columnCount="3"
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android:rowCount="2">
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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@ -169,6 +192,82 @@
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android:id="@+id/CAR"
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android:hint="@string/CAR" />
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</GridLayout>
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</LinearLayout>
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<LinearLayout
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android:id="@+id/defenseContainer"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_marginTop="10dp"
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android:layout_below="@+id/attackContainer"
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android:orientation="vertical">
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<TextView
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android:id="@+id/titleDefense"
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android:text="@string/defense"
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android:textAllCaps="true"
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android:layout_marginBottom="5dp"
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:textStyle="bold"
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android:textColor="?android:textColorSecondary"
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android:textSize="14sp"
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android:gravity="center_vertical"
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android:paddingLeft="8dip"
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android:paddingRight="8dip"/>
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<GridLayout
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android:layout_width="fill_parent"
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android:layout_height="wrap_content"
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android:id="@+id/defenseGrid"
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android:columnCount="2"
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android:rowCount="2">
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:textAppearance="?android:attr/textAppearanceLarge"
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android:typeface="monospace"
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android:ems="4"
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android:layout_row="0"
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android:layout_column="0"
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android:id="@+id/CA"
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android:hint="@string/CA" />
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:textAppearance="?android:attr/textAppearanceLarge"
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android:typeface="monospace"
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android:ems="4"
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android:layout_row="0"
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android:layout_column="1"
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android:id="@+id/FORT"
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android:hint="@string/FORT" />
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:textAppearance="?android:attr/textAppearanceLarge"
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android:typeface="monospace"
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android:ems="4"
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android:layout_row="1"
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android:layout_column="0"
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android:id="@+id/REF"
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android:hint="@string/REF" />
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<TextView
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:textAppearance="?android:attr/textAppearanceLarge"
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android:typeface="monospace"
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android:ems="4"
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android:layout_row="1"
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android:layout_column="1"
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android:id="@+id/VOL"
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android:hint="@string/VOL" />
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</GridLayout>
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</LinearLayout>
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</RelativeLayout>
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@ -13,7 +13,7 @@
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<string name="missing_info_error">Tienes que rellenar todos los campos</string>
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<string name="new_energies1">Te quedan</string>
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<string name="new_energies2">esfuerzos curativos.</string>
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<string name="new_energies_title">¿Usar un esfuerzo curativo?</string>
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<string name="new_energies">Nuevas energías</string>
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<string name="no">No</string>
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<string name="no_curative_efforts_error">No te quedan esfuerzos curativos</string>
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<string name="ok">Ok</string>
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@ -31,7 +31,7 @@
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<string name="curative_efforts">Esfuerzos curativos</string>
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<string name="pg">PG</string>
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<string name="action_reset">Borrar datos</string>
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<string name="curative_display_text1">Tienes</string>
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<string name="curative_display_text1">Te quedan</string>
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<string name="curative_display_text2">de</string>
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<string name="curative_display_text3">esfuerzos curativos diarios</string>
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<string name="die">Morir</string>
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@ -40,9 +40,20 @@
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<string name="reset_confirmation">Todos los datos se perderán irrevocablemente</string>
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<string name="reset_confirmation_title">¿Estás seguro?</string>
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<string name="CAR">CAR</string>
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<string name="CON" translatable="false">CON</string>
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<string name="DES" translatable="false">DES</string>
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<string name="FUE" translatable="false">FUE</string>
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<string name="INT" translatable="false">INT</string>
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<string name="SAB" translatable="false">SAB</string>
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<string name="CON">CON</string>
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<string name="DES">DES</string>
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<string name="FUE">FUE</string>
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<string name="INT">INT</string>
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<string name="SAB">SAB</string>
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<string name="state_changed_debilitado">Te has caído al suelo debilitado, no puedes moverte ni hacer nada.</string>
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<string name="state_changed_malherido">¡Sólo tienes la mitad de la vida!</string>
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<string name="new_energies_message">¿Quién va a usar un esfuerzo curativo?</string>
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<string name="me">Yo</string>
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<string name="other">Otro</string>
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<string name="attack">Ataque</string>
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<string name="defense">Defensa</string>
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<string name="CA">CA</string>
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<string name="FORT">FORT</string>
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<string name="REF">REF</string>
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<string name="VOL">VOL</string>
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</resources>
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@ -2,10 +2,16 @@
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<resources>
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<string name="app_name" translatable="false">DungeonManager</string>
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<string name="attack">Attack</string>
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||||
<string name="action_cure">Cure</string>
|
||||
<string name="action_undo">Undo</string>
|
||||
<string name="pg">PG</string>
|
||||
<string name="die">Die</string>
|
||||
<string name="CA">CA</string>
|
||||
<string name="FORT">FORT</string>
|
||||
<string name="REF">REF</string>
|
||||
<string name="VOL">VOL</string>
|
||||
<string name="defense">Defense</string>
|
||||
<string name="curative_efforts">Curative efforts</string>
|
||||
<string name="curative_display_text1">You have</string>
|
||||
<string name="curative_display_text2">out of</string>
|
||||
|
@ -20,9 +26,11 @@
|
|||
<string name="action_undo_current_pg">Action undone</string>
|
||||
<string name="action_edit_basics">Edit character</string>
|
||||
<string name="adventurer_name">Adventurer name</string>
|
||||
<string name="state_changed_malherido">You have less than half of your maximum health</string>
|
||||
<string name="new_energies_message">Who is using a curative effort?</string>
|
||||
<string name="class_name">Class</string>
|
||||
<string name="race_name">Race</string>
|
||||
|
||||
<string name="state_changed_debilitado">You have fainted. You can\'t move or do anything!</string>
|
||||
<string name="cancel">Cancel</string>
|
||||
<string name="ok">Ok</string>
|
||||
<string name="yes">Yes</string>
|
||||
|
@ -32,7 +40,7 @@
|
|||
<string name="message_death">Your character has died</string>
|
||||
<string name="new_energies1">You have</string>
|
||||
<string name="new_energies2">curative efforts</string>
|
||||
<string name="new_energies_title">Use a curative effort?</string>
|
||||
<string name="new_energies">New energies</string>
|
||||
<string name="title_activity_introduction">Edit character</string>
|
||||
<string name="action_finish">Done</string>
|
||||
|
||||
|
@ -44,6 +52,8 @@
|
|||
<string name="maxed_curative">You have reached your maximum level of PG</string>
|
||||
<string name="suffer_damage">Input the damage suffered</string>
|
||||
<string name="suffer_damage_hint">PG lost</string>
|
||||
<string name="me">Me</string>
|
||||
<string name="other">Otro</string>
|
||||
|
||||
<string name="FUE">FUE</string>
|
||||
<string name="CON">CON</string>
|
||||
|
|
Reference in a new issue