StatsDialog: completed functionality, needs more styling
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2f8895ff17
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2 changed files with 24 additions and 18 deletions
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@ -1,6 +1,5 @@
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package com.kauron.dungeonmanager;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.content.res.Resources;
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@ -63,12 +62,12 @@ class Player implements Serializable {
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/**
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* Values for attack
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*/
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public static final int STR = 0, CON = 1, DEX = 2, INT = 3, WIS = 4, CHA = 5;
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public static final int STR = 1, CON = 2, DEX = 3, INT = 4, WIS = 5, CHA = 6;
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/**
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* Values for defenses
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*/
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public static final int AC = 0, FORT = 1, REF = 2, WILL = 3;
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public static final int AC = 1, FORT = 2, REF = 3, WILL = 4;
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//TODO: develop abilities like attacks, with a popup
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//could be introduced by the player in a introduction screen, with ticks for train and bonuses
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@ -79,7 +78,7 @@ class Player implements Serializable {
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"Habilidades", "Acrobacias", "Aguante", "Arcanos", "Atletismo", "Diplomacia", "Dungeons", "Engañar",
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"Historia", "Hurto", "Intimidar", "Naturaleza", "Percepción", "Perspicacia", "Recursos",
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"Religión", "Sanar", "Sigilo"
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};
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}; //TODO: move the names to a string-array in the res/values folder
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public static final int[] ABILITY_BOOST = new int[] {
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-1, DEX, CON, INT, STR, CHA, WIS, CHA, INT, CHA, DEX, WIS, WIS, WIS, CHA, INT, WIS, DEX
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@ -110,8 +109,9 @@ class Player implements Serializable {
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setLevel();
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this.raceInt = p.getInt(RACE, 0);
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this.classInt = p.getInt(CLASS, 0);
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this.def = new int[4];
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this.def = new int[5];
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setAtk(new int[] {
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0,
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p.getInt("fue", 10),
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p.getInt("con", 10),
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p.getInt("des", 10),
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@ -207,16 +207,8 @@ class Player implements Serializable {
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private void setAtk(int[] atk) {this.atk = atk; if(classInt != NULL) setClass();}
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int getFue() {return atk[STR];}
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int getCon() {return atk[CON];}
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int getSab() {return atk[WIS];}
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int getCar() {return atk[CHA];}
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int getDes() {return atk[DEX];}
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int getInt() {return atk[INT];}
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int getCa() {return def[AC];}
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int getFort() {return def[FORT];}
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int getRef() {return def[REF];}
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int getVol() {return def[WILL];}
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int[] getAtk() {return atk;}
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int[] getDef() {return def;}
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private void setClass() {
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maxHp = atk[CON] + CLASS_STATS[INITIAL_HP][classInt]
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@ -230,9 +230,23 @@ public class ShowPlayer extends ActionBarActivity {
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final Dialog dialog = new Dialog(ShowPlayer.this);
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dialog.requestWindowFeature(Window.FEATURE_NO_TITLE);
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dialog.setContentView(R.layout.stats_dialog);
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//TODO: finish him!
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String[] atkString = getResources().getStringArray(R.array.atk);
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int[] atk = player.getAtk();
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((TextView)dialog.findViewById(R.id.STR)).setText(atkString[Player.STR] + ": " + atk[Player.STR]);
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((TextView)dialog.findViewById(R.id.CON)).setText(atkString[Player.CON] + ": " + atk[Player.CON]);
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((TextView)dialog.findViewById(R.id.CHA)).setText(atkString[Player.CHA] + ": " + atk[Player.CHA]);
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((TextView)dialog.findViewById(R.id.DEX)).setText(atkString[Player.DEX] + ": " + atk[Player.DEX]);
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((TextView)dialog.findViewById(R.id.WIS)).setText(atkString[Player.WIS] + ": " + atk[Player.WIS]);
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((TextView)dialog.findViewById(R.id.INT)).setText(atkString[Player.INT] + ": " + atk[Player.INT]);
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String[] defString = getResources().getStringArray(R.array.def);
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int[] def = player.getDef();
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((TextView)dialog.findViewById(R.id.AC)).setText(defString[Player.AC] + ": " + def[Player.AC]);
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((TextView)dialog.findViewById(R.id.FORT)).setText(defString[Player.FORT] + ": " + def[Player.FORT]);
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((TextView)dialog.findViewById(R.id.REF)).setText(defString[Player.REF] + ": " + def[Player.REF]);
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((TextView)dialog.findViewById(R.id.WILL)).setText(defString[Player.WILL] + ": " + def[Player.WILL]);
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dialog.show();
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Toast.makeText(getApplicationContext(), "Not ready yet", Toast.LENGTH_LONG).show();
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}
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private void levelUp() {
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