Functioning welcome activity
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parent
c5c5daef07
commit
0670be555f
6 changed files with 56 additions and 74 deletions
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@ -100,41 +100,9 @@ public class MainActivity extends ActionBarActivity{
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healDialog();
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healDialog();
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}
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}
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return true;
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return true;
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} else if (id == R.id.action_edit_basics) {
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Intent intent = new Intent(this, Introduction.class);
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startActivity(intent.putExtra(
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"first_time",
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!p.getBoolean("saved", false)
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));
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restoreData();
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return true;
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} else if (id == R.id.action_undo) {
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} else if (id == R.id.action_undo) {
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undo();
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undo();
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return true;
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return true;
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} else if (id == R.id.action_reset) {
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AlertDialog.Builder alert = new AlertDialog.Builder(this);
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alert.setTitle(R.string.reset_confirmation_title);
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alert.setMessage(R.string.reset_confirmation);
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alert.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() {
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public void onClick(DialogInterface dialog, int whichButton) {
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Toast.makeText(
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getApplicationContext(),
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R.string.message_reset,
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Toast.LENGTH_LONG
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).show();
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p.edit().clear().apply();
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player = null;
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restoreData();
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}
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});
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alert.setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() {
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public void onClick(DialogInterface dialog, int whichButton) {
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// Canceled.
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}
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});
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alert.show();
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return true;
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} else if (id == R.id.action_time_encounter_end) {
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} else if (id == R.id.action_time_encounter_end) {
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AlertDialog.Builder alert = new AlertDialog.Builder(this);
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AlertDialog.Builder alert = new AlertDialog.Builder(this);
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alert.setTitle(R.string.px_awarded_title);
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alert.setTitle(R.string.px_awarded_title);
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@ -184,14 +152,6 @@ public class MainActivity extends ActionBarActivity{
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alert.show();
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alert.show();
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input.requestFocus();
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input.requestFocus();
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return true;
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return true;
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} else if (id == R.id.action_download) {
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//TODO: create self-updater
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Toast.makeText(
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getApplicationContext(),
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"This function is not ready yet",
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Toast.LENGTH_LONG
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).show();
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return true;
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} else if (id == R.id.action_time_long_rest) {
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} else if (id == R.id.action_time_long_rest) {
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player.rest(true);
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player.rest(true);
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Toast.makeText(
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Toast.makeText(
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@ -1,35 +1,44 @@
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package com.kauron.dungeonmanager;
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package com.kauron.dungeonmanager;
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import android.content.Intent;
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import android.content.Intent;
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import android.content.SharedPreferences;
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import android.support.v7.app.ActionBarActivity;
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import android.support.v7.app.ActionBarActivity;
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import android.os.Bundle;
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import android.os.Bundle;
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import android.view.Menu;
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import android.view.Menu;
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import android.view.MenuItem;
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import android.view.MenuItem;
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import android.view.View;
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import android.view.View;
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import android.widget.Button;
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import android.widget.Button;
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import android.widget.TextView;
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public class Welcome extends ActionBarActivity {
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public class Welcome extends ActionBarActivity {
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private Button load, newChar;
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private Button load;
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private SharedPreferences p;
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private TextView newText;
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@Override
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_welcome);
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setContentView(R.layout.activity_welcome);
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newChar = (Button) findViewById(R.id.newCharacter);
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p = getSharedPreferences("basics", MODE_PRIVATE);
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load = (Button) findViewById(R.id.loadCharacter);
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load = (Button) findViewById(R.id.loadCharacter);
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load.setEnabled(
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newText = (TextView) findViewById(R.id.newText);
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getSharedPreferences("basics", MODE_PRIVATE).getBoolean("basics", false)
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if (p.getBoolean("saved", false)) {
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);
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load.setEnabled(true);
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load.setText(String.format(getString(R.string.load_text), p.getString("playerName", "")));
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newText.setVisibility(View.VISIBLE);
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} else {
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load.setEnabled(false);
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load.setText(R.string.load_character);
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newText.setVisibility(View.GONE);
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}
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}
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}
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//TODO: putBoolean in the intent correctly
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public void onNewClick(View view) {
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public void onNewClick(View view) {
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startActivity(new Intent(this, Introduction.class).putExtra("first_time", true));
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startActivity(new Intent(this, Introduction.class).putExtra("first_time", true));
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}
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}
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//TODO: get correctly the state of the saved game
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public void onLoadClick(View view) {
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public void onLoadClick(View view) {
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startActivity(new Intent(this, MainActivity.class));
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startActivity(new Intent(this, MainActivity.class));
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}
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}
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@ -55,4 +64,18 @@ public class Welcome extends ActionBarActivity {
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return super.onOptionsItemSelected(item);
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return super.onOptionsItemSelected(item);
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}
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}
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@Override
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protected void onResume() {
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super.onResume();
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if (p.getBoolean("saved", false)) {
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load.setEnabled(true);
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load.setText(String.format(getString(R.string.load_text), p.getString("playerName", "")));
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newText.setVisibility(View.VISIBLE);
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} else {
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load.setEnabled(false);
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load.setText(R.string.load_character);
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newText.setVisibility(View.GONE);
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}
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}
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}
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}
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@ -7,12 +7,12 @@
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tools:context="com.kauron.dungeonmanager.Welcome"
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tools:context="com.kauron.dungeonmanager.Welcome"
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android:orientation="vertical">
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android:orientation="vertical">
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<Button
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<TextView
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android:layout_width="match_parent"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_height="wrap_content"
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android:text="Load character"
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android:textAppearance="?android:attr/textAppearanceMedium"
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android:id="@+id/loadCharacter"
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android:text="@string/new_character_warning"
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android:onClick="onLoadClick" />
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android:id="@+id/newText" />
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<Button
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<Button
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android:layout_width="fill_parent"
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android:layout_width="fill_parent"
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@ -21,4 +21,12 @@
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android:id="@+id/newCharacter"
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android:id="@+id/newCharacter"
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android:onClick="onNewClick" />
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android:onClick="onNewClick" />
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<Button
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android:layout_width="match_parent"
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android:layout_height="wrap_content"
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android:text="@string/load_character"
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android:id="@+id/loadCharacter"
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android:onClick="onLoadClick"
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android:layout_marginTop="10dp" />
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</LinearLayout>
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</LinearLayout>
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@ -1,6 +1,7 @@
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<menu xmlns:android="http://schemas.android.com/apk/res/android"
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<menu xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:app="http://schemas.android.com/apk/res-auto"
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xmlns:tools="http://schemas.android.com/tools" tools:context=".MainActivity">
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xmlns:tools="http://schemas.android.com/tools" tools:context=".MainActivity">
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<!--TODO: create fancy responsive toasts-->
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<item
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<item
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android:id="@+id/action_undo"
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android:id="@+id/action_undo"
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android:title="@string/action_undo"
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android:title="@string/action_undo"
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@ -37,24 +38,6 @@
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android:orderInCategory="2"
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android:orderInCategory="2"
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app:showAsAction="never"/>
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app:showAsAction="never"/>
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</menu>
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</menu>
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</item>
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</item>
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<item
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android:id="@+id/action_edit_basics"
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android:title="@string/action_edit_basics"
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android:orderInCategory="20"
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app:showAsAction="never"
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android:icon="@drawable/ic_action_edit"/>
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<item
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android:id="@+id/action_download"
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android:title="@string/action_download"
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android:orderInCategory="25"
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app:showAsAction="never"/>
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<item
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android:id="@+id/action_reset"
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android:title="@string/action_reset"
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android:orderInCategory="30"
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app:showAsAction="never" />
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</menu>
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</menu>
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@ -66,7 +66,13 @@
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<string name="dialog_resolve_max_pg_title">Atención</string>
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<string name="dialog_resolve_max_pg_title">Atención</string>
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<string name="empty_field">Por favor, escribe algo</string>
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<string name="empty_field">Por favor, escribe algo</string>
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<string name="action_download">Actualizar app</string>
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<string name="action_download">Actualizar app</string>
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<string name="message_no_back_button_intro">No puedes volver atrás. Para crear tu personaje pulsa el botón de guardar</string>
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<string name="message_no_back_button_intro">Tu personaje no se ha guardado</string>
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<string name="long_rest_done">Has descansado y restaurado todos tus poderes</string>
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<string name="long_rest_done">Has descansado y restaurado todos tus poderes</string>
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<string name="rest_done">Tus poderes de encuentro han sido restaurados</string>
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<string name="rest_done">Tus poderes de encuentro han sido restaurados</string>
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<string name="action_settings">Ajustes</string>
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<string name="load_text">Cargar %1$s</string>
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<string name="new_character">Nuevo personaje</string>
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<string name="title_activity_welcome">Bienvenido</string>
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<string name="load_character">Cargar personaje</string>
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<string name="new_character_warning">Esto borrará al personaje anterior</string>
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</resources>
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</resources>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<resources>
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<string name="app_name" translatable="false">DungeonManager</string>
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<string name="app_name" translatable="false">Dungeon Manager</string>
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<string name="attack">Attack</string>
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<string name="attack">Attack</string>
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<string name="action_cure">Cure</string>
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<string name="action_cure">Cure</string>
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<string name="action_undo">Undo</string>
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<string name="action_undo">Undo</string>
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@ -13,6 +13,7 @@
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<string name="VOL">VOL</string>
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<string name="VOL">VOL</string>
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<string name="defense">Defense</string>
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<string name="defense">Defense</string>
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<string name="curative_efforts">Curative efforts</string>
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<string name="curative_efforts">Curative efforts</string>
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<string name="load_text">Load %1$s</string>
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<string name="rest_done">Your encounter powers have been restored</string>
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<string name="rest_done">Your encounter powers have been restored</string>
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<string name="long_rest_done">All your stats have been restored</string>
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<string name="long_rest_done">All your stats have been restored</string>
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<string name="action_reset">Reset</string>
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<string name="action_reset">Reset</string>
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@ -73,10 +74,11 @@
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<string name="dialog_resolve_max_pg_title">Alert</string>
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<string name="dialog_resolve_max_pg_title">Alert</string>
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<string name="dialog_resolve_max_pg_message">Couldn\'t compute your max PG based on your level</string>
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<string name="dialog_resolve_max_pg_message">Couldn\'t compute your max PG based on your level</string>
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<string name="action_download">Update app</string>
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<string name="action_download">Update app</string>
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<string name="message_no_back_button_intro">You can\'t go back. Fill the information and press the save button.</string>
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<string name="message_no_back_button_intro">Your information hasn\'t been saved</string>
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<string name="title_activity_welcome">Welcome</string>
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<string name="title_activity_welcome">Welcome</string>
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<string name="hello_world">Hello world!</string>
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<string name="action_settings">Settings</string>
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<string name="action_settings">Settings</string>
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<string name="new_character">New character</string>
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<string name="new_character">New character</string>
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<string name="load_character">Load character</string>
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<string name="new_character_warning">This will erase any previously existing data saved</string>
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</resources>
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</resources>
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