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Functioning welcome activity

This commit is contained in:
Carlos Galindo 2015-03-04 11:32:14 +01:00
parent c5c5daef07
commit 0670be555f
6 changed files with 56 additions and 74 deletions

View file

@ -100,41 +100,9 @@ public class MainActivity extends ActionBarActivity{
healDialog(); healDialog();
} }
return true; return true;
} else if (id == R.id.action_edit_basics) {
Intent intent = new Intent(this, Introduction.class);
startActivity(intent.putExtra(
"first_time",
!p.getBoolean("saved", false)
));
restoreData();
return true;
} else if (id == R.id.action_undo) { } else if (id == R.id.action_undo) {
undo(); undo();
return true; return true;
} else if (id == R.id.action_reset) {
AlertDialog.Builder alert = new AlertDialog.Builder(this);
alert.setTitle(R.string.reset_confirmation_title);
alert.setMessage(R.string.reset_confirmation);
alert.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
Toast.makeText(
getApplicationContext(),
R.string.message_reset,
Toast.LENGTH_LONG
).show();
p.edit().clear().apply();
player = null;
restoreData();
}
});
alert.setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
// Canceled.
}
});
alert.show();
return true;
} else if (id == R.id.action_time_encounter_end) { } else if (id == R.id.action_time_encounter_end) {
AlertDialog.Builder alert = new AlertDialog.Builder(this); AlertDialog.Builder alert = new AlertDialog.Builder(this);
alert.setTitle(R.string.px_awarded_title); alert.setTitle(R.string.px_awarded_title);
@ -184,14 +152,6 @@ public class MainActivity extends ActionBarActivity{
alert.show(); alert.show();
input.requestFocus(); input.requestFocus();
return true; return true;
} else if (id == R.id.action_download) {
//TODO: create self-updater
Toast.makeText(
getApplicationContext(),
"This function is not ready yet",
Toast.LENGTH_LONG
).show();
return true;
} else if (id == R.id.action_time_long_rest) { } else if (id == R.id.action_time_long_rest) {
player.rest(true); player.rest(true);
Toast.makeText( Toast.makeText(

View file

@ -1,35 +1,44 @@
package com.kauron.dungeonmanager; package com.kauron.dungeonmanager;
import android.content.Intent; import android.content.Intent;
import android.content.SharedPreferences;
import android.support.v7.app.ActionBarActivity; import android.support.v7.app.ActionBarActivity;
import android.os.Bundle; import android.os.Bundle;
import android.view.Menu; import android.view.Menu;
import android.view.MenuItem; import android.view.MenuItem;
import android.view.View; import android.view.View;
import android.widget.Button; import android.widget.Button;
import android.widget.TextView;
public class Welcome extends ActionBarActivity { public class Welcome extends ActionBarActivity {
private Button load, newChar; private Button load;
private SharedPreferences p;
private TextView newText;
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
setContentView(R.layout.activity_welcome); setContentView(R.layout.activity_welcome);
newChar = (Button) findViewById(R.id.newCharacter); p = getSharedPreferences("basics", MODE_PRIVATE);
load = (Button) findViewById(R.id.loadCharacter); load = (Button) findViewById(R.id.loadCharacter);
load.setEnabled( newText = (TextView) findViewById(R.id.newText);
getSharedPreferences("basics", MODE_PRIVATE).getBoolean("basics", false) if (p.getBoolean("saved", false)) {
); load.setEnabled(true);
load.setText(String.format(getString(R.string.load_text), p.getString("playerName", "")));
newText.setVisibility(View.VISIBLE);
} else {
load.setEnabled(false);
load.setText(R.string.load_character);
newText.setVisibility(View.GONE);
}
} }
//TODO: putBoolean in the intent correctly
public void onNewClick(View view) { public void onNewClick(View view) {
startActivity(new Intent(this, Introduction.class).putExtra("first_time", true)); startActivity(new Intent(this, Introduction.class).putExtra("first_time", true));
} }
//TODO: get correctly the state of the saved game
public void onLoadClick(View view) { public void onLoadClick(View view) {
startActivity(new Intent(this, MainActivity.class)); startActivity(new Intent(this, MainActivity.class));
} }
@ -55,4 +64,18 @@ public class Welcome extends ActionBarActivity {
return super.onOptionsItemSelected(item); return super.onOptionsItemSelected(item);
} }
@Override
protected void onResume() {
super.onResume();
if (p.getBoolean("saved", false)) {
load.setEnabled(true);
load.setText(String.format(getString(R.string.load_text), p.getString("playerName", "")));
newText.setVisibility(View.VISIBLE);
} else {
load.setEnabled(false);
load.setText(R.string.load_character);
newText.setVisibility(View.GONE);
}
}
} }

View file

@ -7,12 +7,12 @@
tools:context="com.kauron.dungeonmanager.Welcome" tools:context="com.kauron.dungeonmanager.Welcome"
android:orientation="vertical"> android:orientation="vertical">
<Button <TextView
android:layout_width="match_parent" android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:text="Load character" android:textAppearance="?android:attr/textAppearanceMedium"
android:id="@+id/loadCharacter" android:text="@string/new_character_warning"
android:onClick="onLoadClick" /> android:id="@+id/newText" />
<Button <Button
android:layout_width="fill_parent" android:layout_width="fill_parent"
@ -21,4 +21,12 @@
android:id="@+id/newCharacter" android:id="@+id/newCharacter"
android:onClick="onNewClick" /> android:onClick="onNewClick" />
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/load_character"
android:id="@+id/loadCharacter"
android:onClick="onLoadClick"
android:layout_marginTop="10dp" />
</LinearLayout> </LinearLayout>

View file

@ -1,6 +1,7 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android" <menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" tools:context=".MainActivity"> xmlns:tools="http://schemas.android.com/tools" tools:context=".MainActivity">
<!--TODO: create fancy responsive toasts-->
<item <item
android:id="@+id/action_undo" android:id="@+id/action_undo"
android:title="@string/action_undo" android:title="@string/action_undo"
@ -37,24 +38,6 @@
android:orderInCategory="2" android:orderInCategory="2"
app:showAsAction="never"/> app:showAsAction="never"/>
</menu> </menu>
</item> </item>
<item
android:id="@+id/action_edit_basics"
android:title="@string/action_edit_basics"
android:orderInCategory="20"
app:showAsAction="never"
android:icon="@drawable/ic_action_edit"/>
<item
android:id="@+id/action_download"
android:title="@string/action_download"
android:orderInCategory="25"
app:showAsAction="never"/>
<item
android:id="@+id/action_reset"
android:title="@string/action_reset"
android:orderInCategory="30"
app:showAsAction="never" />
</menu> </menu>

View file

@ -66,7 +66,13 @@
<string name="dialog_resolve_max_pg_title">Atención</string> <string name="dialog_resolve_max_pg_title">Atención</string>
<string name="empty_field">Por favor, escribe algo</string> <string name="empty_field">Por favor, escribe algo</string>
<string name="action_download">Actualizar app</string> <string name="action_download">Actualizar app</string>
<string name="message_no_back_button_intro">No puedes volver atrás. Para crear tu personaje pulsa el botón de guardar</string> <string name="message_no_back_button_intro">Tu personaje no se ha guardado</string>
<string name="long_rest_done">Has descansado y restaurado todos tus poderes</string> <string name="long_rest_done">Has descansado y restaurado todos tus poderes</string>
<string name="rest_done">Tus poderes de encuentro han sido restaurados</string> <string name="rest_done">Tus poderes de encuentro han sido restaurados</string>
<string name="action_settings">Ajustes</string>
<string name="load_text">Cargar %1$s</string>
<string name="new_character">Nuevo personaje</string>
<string name="title_activity_welcome">Bienvenido</string>
<string name="load_character">Cargar personaje</string>
<string name="new_character_warning">Esto borrará al personaje anterior</string>
</resources> </resources>

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="app_name" translatable="false">DungeonManager</string> <string name="app_name" translatable="false">Dungeon Manager</string>
<string name="attack">Attack</string> <string name="attack">Attack</string>
<string name="action_cure">Cure</string> <string name="action_cure">Cure</string>
<string name="action_undo">Undo</string> <string name="action_undo">Undo</string>
@ -13,6 +13,7 @@
<string name="VOL">VOL</string> <string name="VOL">VOL</string>
<string name="defense">Defense</string> <string name="defense">Defense</string>
<string name="curative_efforts">Curative efforts</string> <string name="curative_efforts">Curative efforts</string>
<string name="load_text">Load %1$s</string>
<string name="rest_done">Your encounter powers have been restored</string> <string name="rest_done">Your encounter powers have been restored</string>
<string name="long_rest_done">All your stats have been restored</string> <string name="long_rest_done">All your stats have been restored</string>
<string name="action_reset">Reset</string> <string name="action_reset">Reset</string>
@ -73,10 +74,11 @@
<string name="dialog_resolve_max_pg_title">Alert</string> <string name="dialog_resolve_max_pg_title">Alert</string>
<string name="dialog_resolve_max_pg_message">Couldn\'t compute your max PG based on your level</string> <string name="dialog_resolve_max_pg_message">Couldn\'t compute your max PG based on your level</string>
<string name="action_download">Update app</string> <string name="action_download">Update app</string>
<string name="message_no_back_button_intro">You can\'t go back. Fill the information and press the save button.</string> <string name="message_no_back_button_intro">Your information hasn\'t been saved</string>
<string name="title_activity_welcome">Welcome</string> <string name="title_activity_welcome">Welcome</string>
<string name="hello_world">Hello world!</string>
<string name="action_settings">Settings</string> <string name="action_settings">Settings</string>
<string name="new_character">New character</string> <string name="new_character">New character</string>
<string name="load_character">Load character</string>
<string name="new_character_warning">This will erase any previously existing data saved</string>
</resources> </resources>