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@ -133,7 +133,7 @@ object--oriented languages~\cite{???} or functional languages~\cite{???}.
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\subsection{The System Dependence Graph (SDG)}
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There exist multiple approaches to compute a slice\sergio{esto me suena raro, yo diria program representations o data structures that allow the use of program slicing techniques o algo asi, debatirlo} from a given program and
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There exist multiple approaches to compute a slice\sergio{esto me suena raro, yo diria program representations o data structures that allow the use of program slicing techniques o algo asi, debatirlo}\carlos{DENIED} from a given program and
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slicing criterion, but the most efficient and broadly used \josep{technique is based on a data structure called} data structure is the System
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Dependence Graph (SDG), first introduced by Horwitz, Reps\josep{,} and
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Blinkey \sergio{in 1988}\sergio{Todos los autores o los citamos con et al.? lo digo por seguir la misma regla durante todo el document}~\cite{HorwitzRB88}. It is computed from the program's statements\sergio{source code}, and
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@ -150,13 +150,15 @@ representing an \deleted{instruction}\added{statement} in the program ---barring
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introduced by some approaches--- and directed edges, which represent the
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dependencies among nodes. Those edges represent various\sergio{several} kinds of dependencies
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---control, data, calls, parameter passing, summary--- which\josep{that are defined} will be defined\sergio{further explained?} in
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section~\ref{sec:first-def-sdg}.
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section~\ref{sec:first-def-sdg}. \carlos{add how a graph is sliced.}
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To create the SDG, first \josep{yo dejaria el a (como estaba)}\deleted{a}\added{the corresponding} \textsl{control flow graph} (CFG) is built for each method
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in the program, then\added{,} its \added{associated }control and data dependencies are computed, resulting
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in \added{a new graph representation known as }the \textsl{program dependence graph} (PDG)\sergio{cita??}\josep{si, a Ottenstein and Ottenstein}. Finally, all the graphs from every
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method are joined \added{by the appearance of a new kind of inter-procedural arcs, the argument-in argument-out arcs that link function definitions with function calls, obtaining}\deleted{into} the \added{final} SDG. This process will be explained at greater
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in \added{a new graph representation known as }the \textsl{program dependence graph} (PDG)\sergio{cita??}\josep{si, a Ottenstein and Ottenstein}\carlos{TENSTEIN, K. J., AND O’ITENSTEIN, L. M. The program dependence graph in a software development environment}. Finally, all the graphs from every
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method are joined \carlos{NO by the appearance of a new kind of inter-procedural arcs, the argument-in argument-out arcs that link function definitions with function calls, obtaining}\deleted{into} the \added{final} SDG. This process will be explained at greater
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lengths in section~\ref{sec:first-def-sdg}.
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\carlos{falta mencionar el recorrido del grafo.}
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%TODO: marked for removal --- this process is repeated later in ref{sec:first-deg-sdg}
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%\begin{description}
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%\item[CFG] The control flow graph is the representation of the control
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@ -62,7 +62,7 @@ To build the PDG and then the SDG, there are two dependencies based directly on
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Vertex $b$ is \textit{data dependent} on vertex $a$ ($a \datadep b$) if and only if $a$ may define a variable $x$, $b$ may use $x$ and there exists a \carlos{could it be ``an''??} $x$-definition free path from $a$ to $b$.
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Data dependency was originally defined as flow dependency, and split into loop and non--loop related dependencies, but that distinction is no longer useful to compute program slices \sergio{Quien dijo que ya no es util? Vale la pena citarlo?}.
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It should be noted that variable definitions and uses can be computed for each statement independently, analyzing the procedures called by it if necessary. The variables used and defined by a procedure call are those used and defined by its body.
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It should be noted that variable definitions and uses can be computed for each statement independently, analysing the procedures called by it if necessary. The variables used and defined by a procedure call are those used and defined by its body.
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\end{definition}
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With the data and control dependencies, the PDG may be built by replacing the
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@ -318,66 +318,76 @@ Inside the \texttt{try} there can be four distinct sources of exceptions:
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types that inherit from \texttt{RuntimeException}, but those may only be explicitly thrown.
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Their inclusion in program slicing and therefore in the method's CFG generates extra
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dependencies that make the slices produced bigger.
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\item[\added{Errors}\deleted{Erorrs}.] May be generated at any point in the execution of the program, but they normally
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\item[Errors.] May be generated at any point in the execution of the program, but they normally
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signal a situation from which it may be impossible to recover, such as an internal JVM error.
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In general, most programs do not consider these to be ``catch-able''.
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In general, most programs will not attempt to catch them, and can be excluded in order to simplify implicit unchecked exceptions (any instruction at any moment may throw an Error).
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\end{description}
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All exception sources are treated in a similar fashion: the statement that may throw an exception
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All exception sources are treated very similarly: the statement that may throw an exception
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is treated as a predicate, with the true edge connected to the next instruction were the statement
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to execute without raising exceptions; and the false edge connected to the \texttt{catch} node.
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to execute without raising exceptions; and the false edge connected to all the possible \texttt{catch} nodes which may be compatible with the exception thrown.
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\carlos{CATCH Representation doesn't matter, it is similar to a switch but checking against types.
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The difference exists where there exists the possibility of not catching the exception;
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The case of method calls that may throw exceptions is slightly different, as there may be variables to unpack, both in the case of a normal or erroneous exit. To that end, nodes containing method calls have an unlimited number of outgoing edges: one to leads to a node labelled ``normal return'', after which the variables produced by any normal exit of the method are unpacked; and all the others to any possible catch that may catch the exception thrown. Each catch must then unpack the variables produced by the erroneous exits of the method.
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The ``normal return'' node is itself a pseudo-statement; with the \textit{true} edge leading to the following instruction and the \textit{false} one to the first common instruction between all the paths of length $\ge 1$ that start from the method call ---which translates to the instruction that follows the \texttt{try} block if all possible exceptions thrown by the method are caught or the ``Exit'' node if there are some left uncaught.
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\deleted{Carlos: CATCH Representation doesn't matter, it is similar to a switch but checking against types.
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The difference exists where there exists the chance of not catching the exception;
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which is semantically possible to define. When a \texttt{catch (Throwable e)} is declared,
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it is impossible for the exception to exit the method; therefore the control dependency must
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be redefined.}
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The filter for exceptions in Java's \texttt{catch} blocks is a type (or multiple types since
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\deleted{The filter for exceptions in Java's \texttt{catch} blocks is a type (or multiple types since
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Java 8), with a class that encompasses all possible exceptions (\texttt{Throwable}), which acts
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as a catch--all.
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as a catch-all.
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In the literature there exist two alternatives to represent \texttt{catch}: one mimics a static
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switch statement, placing all the \texttt{catch} block headers at the same height, all pending
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from the exception-throwing exception and the other mimics a dynamic switch or a chain of \texttt{if}
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statements. The option chosen affects how control dependencies should be computed, as the different
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structures generate different control dependencies by default.
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structures generate different control dependencies by default.}
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\begin{description}
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\deleted{\begin{description}
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\item[Switch representation.] There exists no relation between different \texttt{catch} blocks,
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each exception--throwing statement is connected through an edge labeled false to each
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each exception-throwing statement is connected through an edge labelled false to each
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of the \texttt{catch} blocks that could be entered. Each \texttt{catch} block is a
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pseudo--statement, with its true edge connected to the end of the \texttt{try} and the
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pseudo-statement, with its true edge connected to the end of the \texttt{try} and the
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As an example, a \texttt{1 / 0} expression may be connected to \texttt{ArithmeticException},
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\texttt{RuntimeException}, \texttt{Exception} or \texttt{Throwable}.
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If any exception may not be caught, there exists a connection to the ``Error exit'' of the method.
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\item[If-else representation.] Each exception--throwing statement is connected to the first
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\item[If-else representation.] Each exception-throwing statement is connected to the first
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\texttt{catch} block. Each \texttt{catch} block is represented as a predicate, with the true
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edge connected to the first statement inside the \texttt{catch} block, and the false edge
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to the next \texttt{catch} block, until the last one. The last one will be a pseudo--predicate
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connected to the first statement after the \texttt{try} if it is a catch--all type or to the
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to the next \texttt{catch} block, until the last one. The last one will be a pseudo-predicate
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connected to the first statement after the \texttt{try} if it is a catch-all type or to the
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``Error exit'' if it \added{is not}\deleted{isn't}.
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\end{description}
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\end{description}}
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\begin{example}[Catches.]\ \\
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\begin{minipage}{0.49\linewidth}
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\begin{example}[Catches.]
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Consider the following segment of Java code in figure~\ref{fig:try-catch}, which includes some statements that do not use data (X, Y and Z), and method call to \texttt{f} that uses \texttt{x} and \texttt{y}, two global variables. \texttt{f} may throw an exception, so it has been placed inside a \texttt{try-catch} structure, with a statement in the \texttt{catch} that logs the error when it occurs. Additionally, when \texttt{f} exits without an error, only \texttt{x} is modified; but when an error occurs, only \texttt{y} is modified.
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Note how the
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\begin{figure}[h]
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\begin{minipage}{0.35\linewidth}
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\begin{lstlisting}
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try {
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X;
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f();
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} catch (CheckedException e) {
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} catch (UncheckedException e) {
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} catch (Throwable e) {
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Y;
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} catch (Exception e) {
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System.out.println("error");
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}
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Z;
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\end{lstlisting}
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\end{minipage}
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\begin{minipage}{0.49\linewidth}
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\carlos{missing figures with 4 alternatives: if-else (with catch--all and without) and switch (same two)}\josep{Definitely!!!}
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% \includegraphics[0.5\linewidth]{img/catch1}
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% \includegraphics[0.5\linewidth]{img/catch2}
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% \includegraphics[0.5\linewidth]{img/catch3}
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% \includegraphics[0.5\linewidth]{img/catch4}
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\begin{minipage}{0.64\linewidth}
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\includegraphics[width=\linewidth]{img/try-catch-example}
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\end{minipage}
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\caption{A simple example of the representation of \texttt{try-catch} structures and method calls that may throw exceptions.}
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\label{fig:try-catch}
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\end{figure}
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\end{example}
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% \delete{From here to the end, move to solution chapter (CARLOS)}
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Regardless of the approach, when there exists a catch--all block, there is no dependency generated
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from the \texttt{catch}, as all of them will lead to the next instruction. However, this means that
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if no data is outputted from the \texttt{try} or \texttt{catch} block, the catches will not be picked
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@ -389,12 +399,12 @@ but are completely innocuous as they just stop the exception, without running an
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Another alternative exists, though, but slows down the process of creating a slice from a SDG.
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The \texttt{catch} block is only strictly needed if an exception that it catches may be thrown and
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an instruction after the \texttt{try-catch} block should be executed; in any other case the \texttt{catch}
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block is irrelevant and should not be included. However, this change requires analyzing the inclusion
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block is irrelevant and should not be included. However, this change requires analysing the inclusion
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of \texttt{catch} blocks after the two--pass algorithm has completed, slowing it down. In any case, each
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approach trades time for accuracy and vice--versa, but the trade--off is small enough to be negligible.
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Regarding \textit{unchecked} exceptions, an extra layer of analysis should be performed to tag statements
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with the possible exceptions they may throw. On top of that, methods must be analyzed and tagged
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with the possible exceptions they may throw. On top of that, methods must be analysed and tagged
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accordingly. The worst case is that of inaccessible methods, which may throw any \texttt{RuntimeException},
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but with the source code unavailable, they must be marked as capable of throwing it. This results on
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a graph where each instruction is dependent on the proper execution of the previous statement; save
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