% !TeX encoding = UTF-8 % !TeX spellcheck = en_US % !TeX root = paper.tex \chapter{Introduction} \section{Program slicing} \textsl{Program slicing} \cite{Wei81,Sil12} is a debugging technique that answers the question: ``which parts of a program affect a given statement and variable?'' The statement and the variable are the basic input to create a slice and are called the \textsl{slicing criterion}. The criterion can be more complex, as different slicing techniques may require additional pieces of input. The \textsl{slice} of a program is the list of statements from the original program ---which constitutes a valid program---, whose execution will result in the same values for the variable (selected in the slicing criterion) being read by a debugger in the selected statement. There exist two fundamental dimensions along which the problem of slicing can be proposed: \begin{itemize} \item \textsl{Static} or \textsl{dynamic}: slicing can be performed statically or dynamically. \textsl{Static slicing} \cite{Wei81} is a slice which considers all possible executions of the program, only taking into account the semantics of the programming language. In contrast, \textsl{dynamic slicing} \cite{KorL88} limits the slice to the statements present in an execution log. The slicing criterion is expanded to include a position in the log that corresponds to one instance of the selected statement, making it much more specific. It may help finding a bug related to indeterministic behavior (such as a random or pseudo-random number generator), but must be recomputed for each case being analyzed. \item \textsl{Backward} or \textsl{forward}: \textsl{backward slicing} \cite{Wei81} is generally more used, because it looks at the statements that affect the slicing criterion. In contrast, \textsl{forward slicing} \cite{BerC85} computes the statements that are affected by the slicing criterion. There also exists a mixed approach called \textsl{chopping} \cite{JacR94}, which is used to find all statements that affect or are affected by the slicing criterion. \end{itemize} Since the definition of program slicing, the most extended form of slicing has been \textsl{static backward slicing}, which obtains the list of statements that affect the value of a variable in a given statement, in all possible executions of the program (i.e., for any input data). \begin{definition}[Strong static backward slice \cite{Wei81,HorwitzRB88}] \label{def:strong-slice} \carlos{Falta ver exactamente cuál es la cita correcta.} Given a program $P$ and a slicing criterion $C = \langle s,v \rangle$, where $s$ is a statement and $v$ is a set of variables in $P$ (the variables may or may not be used in $s$), $S$ is the \textsl{strong slice} of $P$ with respect to $C$ if $S$ has the following properties: \begin{enumerate} \item $S$ is an executable program. \item $S \subseteq P$, or $S$ is the result of removing code from $P$. \item For any input $I$, the values produced on each execution of $s$ for each of the variables in $v$ is the same when executing $S$ as when executing $P$. \label{enum:exact-output} \end{enumerate} \end{definition} \begin{definition}[Weak static backward slice \cite{RepY89}] \label{def:weak-slice} \carlos{Comprobar cita y escribir formalmente} Same as definition~\ref{def:strong-slice}, but property~\ref{enum:exact-output} is altered to: For any input $I$, the values produced on each execution of $s$ for each of the variables in $v$ when running $S$ is a prefix of the values produced when running $P$. \end{definition} Both definitions (\ref{def:strong-slice} and~\ref{def:weak-slice}) are used throughout the literature, with some cases favoring the first and some the second. Though the definitions come from the corresponding citations, the naming was first used in a control dependency analysis by Danicic~\cite{DanBHHKL11}, where slices which produce the same output as the original are named \textsl{strong}, and those where the original is a prefix of the slice, \textsl{weak} \carlos{Se podría argumentar que con el slice débil es suficiente para debugging, ya que si un error se presenta en el original, aparecerá también en el programa fragmentado}. See table~\ref{tab:slice-weak} for an example; with each row showing the values logged at the slicing criterion from the execution of 4 different programs. The first is the original, which computes $3!$. Slice A is one slice, whose execution is identical and therefore is a strong slice. Slice B is correct but continues producing values after the original stops ---a weak slice. It would fit the relaxed definition but not a strong one. Slice C is incorrect, as the values differ from the original. Some data or control dependency has not been included in the slice and the program are behaving in a different way. \begin{table} \centering \label{tab:slice-weak} \begin{tabular}{r | r | r | r | r | r } Iteration & \textbf{1} & \textbf{2} & \textbf{3} & \textbf{4} & \textbf{5} \\ \hline Original & 1 & 2 & 6 & - & - \\ \hline Slice A & 1 & 2 & 6 & - & - \\ \hline Slice B & 1 & 2 & 6 & 24 & 120 \\ \hline Slice C & 1 & 1 & 3 & 5 & 8 \\ \end{tabular} \caption{Execution logs of different slices and their original program.} \end{table} Program slicing is a language--agnostic tool, but the original proposal by Weiser~\cite{Wei81} covers a simple imperative programming language. Since, the literature has been expanded by dozens of authors, that have described and implemented slicing for more complex structures, such as uncontrolled control flow~\cite{HorwitzRB88}, global variables~\cite{???}, exception handling~\cite{AllH03}; and for other programming paradigms, such as object-oriented languages~\cite{???} or functional languages~\cite{???}. \carlos{Se pueden poner más, faltan las citas correspondientes.} \subsection{The System Dependence Graph (SDG)} There exist multiple approaches to compute a slice from a given program and criterion, but the most efficient and broadly use data structure is the System Dependence Graph (SDG), first introduced by Horwitz, Reps and Blinkey~\cite{HorwitzRB88}. It is computed from the program's statements, and once built, a slicing criterion is chosen, the graph traversed using a specific algorithm, and the slice obtained. Its efficiency resides in the fact that for multiple slices that share the same program, the graph must only be built once. On top of that, building the graph has a complexity of $\mathcal{O}(n^2)$ with respect to the number of statements in a program, but the traversal is linear with respect to the number of nodes in the graph (each corresponding to a statement). The SDG is a directed graph, and as such it has vertices or nodes, each representing an instruction in the program ---barring some auxiliary nodes introduced by some approaches--- and directed edges, which represent the dependencies among nodes. Those edges represent various kinds of dependencies ---control, data, calls, parameter passing, summary--- which will be defined in section~\ref{sec:first-def-sdg}. To create the SDG, first a \textsl{control flow graph} is built for each method in the program, then its control and data dependencies are computed, resulting in the \textsl{program dependence graph}. Finally, all the graphs from every method are joined into the SDG. This process will be explained at greater lengths in section~\ref{sec:first-def-sdg}. %TODO: marked for removal --- this process is repeated later in ref{sec:first-deg-sdg} %\begin{description} %\item[CFG] The control flow graph is the representation of the control %dependencies in a method of a program. Every statement has an edge from %itself to every statement that can immediately follow. This means that %most will only have one outgoing edge, and conditional jumps and loops %will have two. The graph starts in a ``Begin'' or ``Start'' node, and %ends in an ``End'' node, to which the last statement and all return %statements are connected. It is created directly from the source code, %without any need for data dependency analysis. %\item[PDG] The program dependence graph is the result of restructuring and %adding data dependencies to a CFG. All statements are placed below and %connected to a ``Begin'' node, except those which are inside a loop or %conditional block. Then data dependencies are added (red or dashed %edges), adding an edge between two nodes if there is a data dependency. %\item[SDG] Finally, the system dependence graph is the interconnection of %each method's PDG. When a call is made, the input arguments are passed %to subnodes of the call, and the result is obtained in another subnode. %There is an edge from the call to the beginning of the corresponding %method, and an extra type of edge exists: \textsl{summary edges}, which %summarize the data dependencies between input and output variables. %\end{description} An example is provided in figure~\ref{fig:basic-graphs}, where a simple multiplication program is converted to CFG, then PDG and finally SDG. For simplicity, only the CFG and PDG of \texttt{multiply} are shown. Control dependencies are black, data dependencies red and summary edges blue. \begin{figure} \centering \begin{minipage}{0.4\linewidth} \begin{lstlisting} int multiply(int x, int y) { int result = 0; while (x > 0) { result += y; x--; } System.out.println(result); return result; } \end{lstlisting} \end{minipage} \begin{minipage}{0.59\linewidth} \includegraphics[width=\linewidth]{img/multiplycfg} \end{minipage} \includegraphics[width=\linewidth]{img/multiplypdg} \includegraphics[width=\linewidth]{img/multiplysdg} \caption{A simple multiplication program, its CFG, PDG and SDG} \label{fig:basic-graphs} \end{figure} \subsection{Metrics} There are four relevant metrics considered when evaluating a slicing algorithm: \begin{description} \item[Completeness] The solution includes all the statements that affect the slice. This is the most important feature, and almost all publications achieve at least completeness. Trivial completeness is easily achievable, as simple as including the whole program in the slice. \item[Correctness] The solution excludes all statements that don't affect the slice. Most solutions are complete, but the degree of correctness is what sets them apart, as smaller slices will not execute unnecessary code to compute the values, decreasing the executing time. \item[Features covered] Which features or language a slicing algorithm covers. Different approaches to slicing cover different programming languages and even paradigms. There are slicing techniques (published or commercially available) for most popular programming languages, from C++ to Erlang. Some slicing techniques only cover a subset of the targeted language, and as such are less useful for commercial applications, but can be a stepping stone in the betterment of the field. \item[Speed] Speed of graph generation and slice creation. As previously commented, slicing is a two-step process: build a graph and traverse it. The traversal is linear in most proposals, with small variations. Graph generation tends to be longer and with higher variance, but it is not as relevant, because it is only done once (per program being analyzed). As such, this is the least important metric. Only proposals that deviate from the aforementioned schema show a wider variation in speed. \end{description} \section{Exception handling in Java} \label{sec:intro-exception} Exception handling is common in most modern programming languages. In Java, it consists of the following elements: \begin{description} \item[Throwable] An interface that encompasses all the exceptions or errors that may be thrown. Child classes are \texttt{Exception} for most errors and \texttt{Error} for internal errors in the Java Virtual Machine. Exceptions can be classified in two categories: \textsl{unchecked} (those inheriting from \texttt{RuntimeException} or \texttt{Error}) and \textsl{checked} (the rest). The first may be thrown anywhere, whereas the second, if thrown, must be caught or declared in the method header. \item[throws] A statement that activates an exception, altering the normal control-flow of the method. If the statement is inside a \textsl{try} block with a \textsl{catch} clause for its type or any supertype, the control flow will continue in the first statement of such clause. Otherwise, the method is exited and the check performed again, until either the exception is caught or the last method in the stack (\textsl{main}) is popped, and the execution of the program ends abruptly. \item[try] This statement is followed by a block of statements and by one or more \textsl{catch} clauses. All exceptions thrown in the statements contained or any methods called will be processed by the list of catches. Optionally, after the \textsl{catch} clauses a \textsl{finally} block may appear. \item[catch] Contains two elements: a variable declaration (the type must be an exception) and a block of statements to be executed when an exception of the corresponding type (or a subtype) is thrown. \textsl{catch} clauses are processed sequentially, and if any matches the type of the thrown exception, its block is executed, and the rest are ignored. Variable declarations may be of multiple types \texttt{(T1|T2 exc)}, when two unrelated types of exception must be caught and the same code executed for both. When there is an inheritance relationship, the parent suffices.\footnotemark \item[finally] Contains a block of statements that will always be executed if the \textsl{try} is entered. It is used to tidy up, for example closing I/O streams. The \textsl{finally} can be reached in two ways: with an exception pending (thrown in \textsl{try} and not captured by any \textsl{catch} or thrown inside a \textsl{catch}) or without it (when the \textsl{try} or \textsl{catch} block end successfully). After the last instruction of the block is executed, if there is an exception pending, control will be passed to the corresponding \textsl{catch} or the program will end. Otherwise, the execution continues in the next statement after the \textsl{try-catch-finally} block. \end{description} \footnotetext{Introduced in Java 7, see \url{https://docs.oracle.com/javase/7/docs/technotes/guides/language/catch-multiple.html} for more details.} \section{Exception handling in other programming languages} In almost all programming languages, errors can appear (either through the developer, the user or the system's fault), and must be dealt with. Most of the popular object oriented programs feature some kind of error system, normally very similar to Java's exceptions. In this section, we will perform a small survey of the error-handling techniques used on the most popular programming languages. The language list has been extracted from a survey performed by the programming Q\&A website Stack Overflow\footnote{\url{https://stackoverflow.com}}. The survey contains a question about the technologies used by professional developers in their work, and from that list we have extracted those languages with more than $5\%$ usage in the industry. Table~\ref{tab:popular-languages} shows the list and its source. \begin{table} \begin{minipage}{0.6\linewidth} \centering \begin{tabular}{r | r } \textbf{Language} & $\%$ usage \\ \hline JavaScript & 69.7 \\ \hline HTML/CSS & 63.1 \\ \hline SQL & 56.5 \\ \hline Python & 39.4 \\ \hline Java & 39.2 \\ \hline Bash/Shell/PowerShell & 37.9 \\ \hline C\# & 31.9 \\ \hline PHP & 25.8 \\ \hline TypeScript & 23.5 \\ \hline C++ & 20.4 \\ \hline \end{tabular} \end{minipage} \begin{minipage}{0.39\linewidth} \begin{tabular}{r | r } \textbf{Language} & $\%$ usage \\ \hline C & 17.3 \\ \hline Ruby & 8.9 \\ \hline Go & 8.8 \\ \hline Swift & 6.8 \\ \hline Kotlin & 6.6 \\ \hline R & 5.6 \\ \hline VBA & 5.5 \\ \hline Objective-C & 5.2 \\ \hline Assembly & 5.0 \\ \hline \end{tabular} \end{minipage} % The caption has a weird structure due to the fact that there's a footnote % inside of it. \caption[Commonly used programming languages]{The most commonly used programming languages by professional developers\protect\footnotemark} \label{tab:popular-languages} \end{table} \footnotetext{Data from \url{https://insights.stackoverflow.com/survey/2019/\#technology-\_-programming-scripting-and-markup-languages}} Most of them feature an exception system similar to the one appearing in Java, while others (bash, assembly, VBA, C) have no built-in method, but allow \carlos{todo}. Some check if the exception is of a given set of types for the catching mechanism (Java, C++, C\#), whilst others rely on a condition that includes the exception (Python, JavaScript, TypeScript). All of them have a mechanism that catches all exceptions ---either by catching the type from which all exceptions inherit or by providing no condition to check. Go doesn't have an exception system per se, but a simple one can be built by using the keywords ``panic'' (throw an exception with a value associated), ``defer'' (finally, run even when a panic is activated) and ``recover'' (stopping the panic state, retrieves the value associated with the panic). Deferred code will be run after the main function ends, before the program terminates. Each block is stored as a member of a stack, so the execution order is LIFO. If a panic instruction is run, such code will still run, therefore acting as a finally. The panic can only be stopped via the ``recover'' instruction, which obtains the value associated with the panic. Then, the exception % vim: set noexpandtab:tabstop=2:sw=2:wrap